Worked on server using matchbox

This commit is contained in:
Iaphetes 2025-10-31 19:22:17 +01:00
parent 02c9ef06f5
commit 7df4e86afb
3 changed files with 2128 additions and 279 deletions

2086
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -9,6 +9,6 @@ rand = "0.9.1"
# rusqlite = "0.37.0" # rusqlite = "0.37.0"
statrs = "0.18.0" statrs = "0.18.0"
orthros_network = {path = "../orthros-network"} orthros_network = {path = "../orthros-network"}
bevy_matchbox = "0.13"
[[bin]] [[bin]]
name = "orthros-server" name = "orthros-server"

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@ -1,246 +1,45 @@
pub mod temporal_management; pub mod temporal_management;
use bevy::{ use bevy::{
asset::RenderAssetUsages,
camera::RenderTarget,
color::palettes::css::*,
core_pipeline::tonemapping::Tonemapping,
math::ops,
pbr::wireframe::{Wireframe, WireframeMaterial, WireframePlugin},
post_process::bloom::{Bloom, BloomCompositeMode},
prelude::*, prelude::*,
render::{render_resource::*, view::Hdr}, render::{RenderPlugin, settings::WgpuSettings, view::Hdr},
time::common_conditions::on_timer,
}; };
use bevy_matchbox::prelude::*;
use orthros_network::starchart::star::{STARS, StarClass, StarInfo, star_diameter_range}; use orthros_network::starchart::star::{STARS, StarClass, StarInfo, star_diameter_range};
use rand::{ use rand::{
Rng, Rng,
distr::{Distribution, Uniform}, distr::{Distribution, Uniform},
rng, rng,
}; };
use std::{ use std::time::Duration;
collections::hash_map::DefaultHasher, const CHANNEL_ID: usize = 0;
f32::consts::PI,
hash::{Hash, Hasher},
};
// use temporal_management::database::{ObjectState, TemporalVector};
// const SHADER_ASSET_PATH: &str = "shaders/g-type-star.wgsl";
// #[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
// struct WireframeMaterial {}
// impl Material for WireframeMaterial {
// fn fragment_shader() -> ShaderRef {
// SHADER_ASSET_PATH.into()
// }
// }
#[derive(Component)] #[derive(Component)]
struct StarInfoComp(StarInfo); struct StarInfoComp(StarInfo);
fn main() { fn main() {
App::new() App::new()
.add_plugins((DefaultPlugins, WireframePlugin::default())) .add_plugins((DefaultPlugins.set(RenderPlugin {
.add_systems(Startup, setup_scene) render_creation: WgpuSettings {
// .add_systems(Update, (update_bloom_settings)) backends: None,
..default()
}
.into(),
..default()
}),))
.add_systems(Startup, (setup_scene, start_socket))
.add_systems(
Update,
(
receive_messages,
send_message.run_if(on_timer(Duration::from_secs(5))),
),
)
.run(); .run();
} }
fn create_star_system_annotation(
commands: &mut Commands,
asset_server: &Res<AssetServer>,
images: &mut ResMut<Assets<Image>>,
meshes: &mut ResMut<Assets<Mesh>>,
materials: &mut ResMut<Assets<StandardMaterial>>,
star_info: &StarInfo,
) -> (Handle<Mesh>, Handle<StandardMaterial>) {
let size = Extent3d {
width: 1024,
height: 1024,
..default()
};
// This is the texture that will be rendered to. fn setup_scene(mut commands: Commands) {
let mut image = Image::new_fill(
size,
TextureDimension::D2,
&[0, 0, 0, 0],
TextureFormat::Bgra8UnormSrgb,
RenderAssetUsages::default(),
);
// You need to set these texture usage flags in order to use the image as a render target
image.texture_descriptor.usage =
TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::RENDER_ATTACHMENT;
let image_handle = images.add(image);
// Light
let texture_camera = commands
.spawn((
Camera2d,
Camera {
target: RenderTarget::Image(image_handle.clone().into()),
clear_color: ClearColorConfig::None,
..default()
},
))
.id();
let border = UiRect::all(Val::Px(40.));
let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
commands
.spawn((
Node {
// Cover the whole image
width: Val::Percent(100.),
height: Val::Percent(100.),
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(Color::Srgba(Srgba {
red: 0.0,
green: 0.0,
blue: 0.0,
alpha: 0.0,
})),
Text::new(format!("{}", star_info.name)),
TextFont {
font: asset_server.load("fonts/quantum/quantflt.ttf"),
// This font is loaded and will be used instead of the default font.
font_size: 60.0,
..default()
},
TextShadow::default(),
// Set the justification of the Text
TextLayout::new_with_justify(Justify::Center),
UiTargetCamera(texture_camera),
))
.with_children(|parent| {
// parent.spawn((
// // Accepts a `String` or any type that converts into a `String`, such as `&str`
// Text::new("hello\nbevy!"),
// TextFont {
// // This font is loaded and will be used instead of the default font.
// font_size: 60.0,
// ..default()
// },
// TextShadow::default(),
// // Set the justification of the Text
// TextLayout::new_with_justify(JustifyText::Center),
// // Set the style of the Node itself.
// Node {
// // position_type: PositionType::Relative,
// align_self: AlignSelf::FlexStart,
// // top: Val::Px(5.0),
// // right: Val::Px(5.0),
// ..default()
// },
// ));
parent.spawn((
Node {
width: Val::Px(400.),
height: Val::Px(400.),
border,
margin: UiRect::AUTO,
align_self: AlignSelf::Center,
// align_items: AlignItems::Center,
// justify_content: JustifyContent::Center,
// align_content: AlignContent::Center,
..default()
},
BackgroundColor(Color::Srgba(Srgba {
red: 0.0,
green: 0.0,
blue: 0.0,
alpha: 0.0,
})),
BorderColor::all(RED),
BorderRadius::px(
border_size(border.left, border.top),
border_size(border.right, border.top),
border_size(border.right, border.bottom),
border_size(border.left, border.bottom),
),
// Outline {
// width: Val::Px(6.),
// offset: Val::Px(6.),
// color: Color::WHITE,
// },
));
});
let material_handle = materials.add(StandardMaterial {
// base_color: Color::srgba(1.0, 1.0, 1.0, 0.0),
base_color_texture: Some(image_handle),
unlit: true,
alpha_mode: AlphaMode::Blend,
..default()
});
let aspect = 1.0;
// create a new quad mesh. this is what we will apply the texture to
let quad_width = 10.0;
let quad_handle = meshes.add(Rectangle::new(quad_width, quad_width * aspect));
return (quad_handle, material_handle);
}
fn setup_scene(
mut commands: Commands,
mut asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut custom_materials: ResMut<Assets<WireframeMaterial>>,
mut images: ResMut<Assets<Image>>,
mut time: ResMut<Time<Virtual>>,
) {
commands.spawn((
Camera3d::default(),
Camera {
clear_color: ClearColorConfig::Custom(Color::from(BLACK)),
..default()
},
Hdr,
Tonemapping::TonyMcMapface, // 2. Using a tonemapper that desaturates to white is recommended
Transform::from_xyz(0.0, 100.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
Bloom::OLD_SCHOOL, // 3. Enable bloom for the camera
));
let material_emissive1 = materials.add(StandardMaterial {
base_color: Color::srgba(0.0, 0.0, 1.0, 1.0),
emissive: LinearRgba::rgb(0.0, 0.0, 2000.0), // 4. Put something bright in a dark environment to see the effect
..default()
});
let material_emissive2 = materials.add(StandardMaterial {
emissive: LinearRgba::rgb(1000.0, 1000.0, 1000.0),
..default()
});
let material_emissive3 = materials.add(StandardMaterial {
base_color: Color::srgba(1.0, 0.0, 0.0, 1.0),
emissive: LinearRgba::rgb(2000.0, 0.0, 0.0),
..default()
});
let material_non_emissive = materials.add(StandardMaterial {
base_color: Color::BLACK,
emissive: LinearRgba::rgb(500.0, 0.0, 2000.0),
..default()
});
let mesh = meshes.add(Sphere::new(0.4).mesh().ico(5).unwrap());
for _ in 0..4 { for _ in 0..4 {
let x = Uniform::try_from(-2000..2000).unwrap().sample(&mut rng()); let x = Uniform::try_from(-2000..2000).unwrap().sample(&mut rng());
let z = Uniform::try_from(-8000..8000).unwrap().sample(&mut rng()); let z = Uniform::try_from(-8000..8000).unwrap().sample(&mut rng());
let mut rand = rng().random::<i32>() % 6;
if rand < 0 {
rand *= -1;
}
// println!("{rand}");
let (material, scale) = match rand {
0 => (material_emissive1.clone(), 1.5),
1 => (material_emissive2.clone(), 1.8),
2 => (material_emissive3.clone(), 3.0),
3..=5 => (material_non_emissive.clone(), 1.5),
_ => unreachable!(),
};
let star_class: StarClass = match rng().random_range(0..2) { let star_class: StarClass = match rng().random_range(0..2) {
0 => StarClass::MType, 0 => StarClass::MType,
1 => StarClass::BType, 1 => StarClass::BType,
@ -253,48 +52,40 @@ fn setup_scene(
diameter: rng().random_range(star_diameter_range(&star_class)), diameter: rng().random_range(star_diameter_range(&star_class)),
class: star_class, class: star_class,
}; };
let (quad_handle, material_handle) = create_star_system_annotation(
&mut commands,
&asset_server,
&mut images,
&mut meshes,
&mut materials,
&star_info,
);
commands commands.spawn((
.spawn(( Transform::from_xyz(x as f32 / 100.0, z as f32 / 20000.0, z as f32 / 100.0),
Mesh3d(mesh.clone()), StarInfoComp(star_info),
MeshMaterial3d(material.clone()), ));
Transform::from_xyz(x as f32 / 100.0, z as f32 / 20000.0, z as f32 / 100.0) }
.with_scale(Vec3::splat(scale)), }
StarInfoComp(star_info),
Wireframe, fn start_socket(mut commands: Commands) {
// TemporalVector(vec![ObjectState { let socket = MatchboxSocket::new_reliable("ws://localhost:3536/hello");
// object_id: rng().random::<u32>(), commands.insert_resource(socket);
// time: time.elapsed_secs(), }
// }]),
)) fn send_message(mut socket: ResMut<MatchboxSocket>) {
.with_children(|parent| { let peers: Vec<_> = socket.connected_peers().collect();
parent.spawn((
Mesh3d(quad_handle), for peer in peers {
MeshMaterial3d(material_handle.clone()), let message = "Hello";
Transform::from_xyz(0.0, 0.0, 0.0) info!("Sending message: {message:?} to {peer}");
// .with_scale(Vec3::splat(scale)) socket
.with_rotation(Quat::from_euler(EulerRot::XYZ, -PI / 2.0, 0.0, PI / 2.0)), .channel_mut(CHANNEL_ID)
// Wireframe, .send(message.as_bytes().into(), peer);
)); }
}); }
fn receive_messages(mut socket: ResMut<MatchboxSocket>) {
for (peer, state) in socket.update_peers() {
info!("{peer}: {state:?}");
} }
// example instructions for (_id, message) in socket.channel_mut(CHANNEL_ID).receive() {
commands.spawn(( match std::str::from_utf8(&message) {
Text::default(), Ok(message) => info!("Received message: {message:?}"),
Node { Err(e) => error!("Failed to convert message to string: {e}"),
position_type: PositionType::Absolute, }
bottom: Val::Px(12.0), }
left: Val::Px(12.0),
..default()
},
));
} }