Network networking
This commit is contained in:
parent
c9a7e071cd
commit
eafc7cfced
14 changed files with 334 additions and 36 deletions
9
Cargo.lock
generated
9
Cargo.lock
generated
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@ -4693,6 +4693,15 @@ dependencies = [
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[[package]]
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name = "orthros-client"
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version = "0.1.0"
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dependencies = [
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"bevy",
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"bevy_matchbox",
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"orthros_network",
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"rand 0.9.2",
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"rmp-serde",
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"serde",
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"statrs",
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]
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[[package]]
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name = "orthros-server"
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@ -4,3 +4,12 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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bevy = "0.17"
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rand = "0.9.1"
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# rusqlite = "0.37.0"
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statrs = "0.18.0"
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orthros_network = {path = "../orthros-network"}
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bevy_matchbox = {version = "0.13", features= ["signaling"]}
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serde = { version = "1.0", features = ["derive"] }
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rmp-serde = "1.3.0"
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@ -1,3 +1,292 @@
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use bevy::{
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asset::RenderAssetUsages,
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camera::RenderTarget,
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color::palettes::css::*,
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core_pipeline::tonemapping::Tonemapping,
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pbr::wireframe::{Wireframe, WireframePlugin},
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post_process::bloom::Bloom,
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prelude::*,
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render::{render_resource::*, view::Hdr},
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};
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use bevy_matchbox::MatchboxSocket;
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use orthros_network::{
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generic::{EntityID, NetworkObject},
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starchart::star::{StarClass, StarInfo},
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};
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use rmp_serde::Deserializer;
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use serde::Deserialize;
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use std::f32::consts::PI;
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const CHANNEL_ID: usize = 0;
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fn main() {
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println!("Hello, world!");
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App::new()
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.add_plugins((DefaultPlugins, WireframePlugin::default()))
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.add_systems(Startup, (setup_scene, start_socket))
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.add_systems(Update, (receive_messages, update_stars))
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.run();
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}
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fn create_star_system_annotation(
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commands: &mut Commands,
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asset_server: &Res<AssetServer>,
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images: &mut ResMut<Assets<Image>>,
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meshes: &mut ResMut<Assets<Mesh>>,
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materials: &mut ResMut<Assets<StandardMaterial>>,
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star_info: &StarInfo,
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) -> (Handle<Mesh>, Handle<StandardMaterial>) {
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let size = Extent3d {
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width: 1024,
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height: 1024,
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..default()
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};
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// This is the texture that will be rendered to.
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let mut image = Image::new_fill(
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size,
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TextureDimension::D2,
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&[0, 0, 0, 0],
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TextureFormat::Bgra8UnormSrgb,
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RenderAssetUsages::default(),
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);
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// You need to set these texture usage flags in order to use the image as a render target
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image.texture_descriptor.usage =
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TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::RENDER_ATTACHMENT;
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let image_handle = images.add(image);
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// Light
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let texture_camera = commands
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.spawn((
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Camera2d,
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Camera {
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target: RenderTarget::Image(image_handle.clone().into()),
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clear_color: ClearColorConfig::None,
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..default()
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},
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))
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.id();
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let border = UiRect::all(Val::Px(40.));
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let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
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let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
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commands
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.spawn((
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Node {
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// Cover the whole image
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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BackgroundColor(Color::Srgba(Srgba {
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red: 0.0,
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green: 0.0,
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blue: 0.0,
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alpha: 0.0,
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})),
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Text::new(format!("{}", star_info.name)),
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TextFont {
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font: asset_server.load("fonts/quantum/quantflt.ttf"),
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// This font is loaded and will be used instead of the default font.
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font_size: 60.0,
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..default()
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},
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TextShadow::default(),
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// Set the justification of the Text
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TextLayout::new_with_justify(Justify::Center),
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UiTargetCamera(texture_camera),
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))
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.with_children(|parent| {
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// parent.spawn((
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// // Accepts a `String` or any type that converts into a `String`, such as `&str`
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// Text::new("hello\nbevy!"),
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// TextFont {
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// // This font is loaded and will be used instead of the default font.
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// font_size: 60.0,
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// ..default()
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// },
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// TextShadow::default(),
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// // Set the justification of the Text
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// TextLayout::new_with_justify(JustifyText::Center),
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// // Set the style of the Node itself.
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// Node {
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// // position_type: PositionType::Relative,
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// align_self: AlignSelf::FlexStart,
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// // top: Val::Px(5.0),
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// // right: Val::Px(5.0),
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// ..default()
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// },
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// ));
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parent.spawn((
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Node {
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width: Val::Px(400.),
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height: Val::Px(400.),
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border,
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margin: UiRect::AUTO,
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align_self: AlignSelf::Center,
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// align_items: AlignItems::Center,
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// justify_content: JustifyContent::Center,
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// align_content: AlignContent::Center,
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..default()
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},
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BackgroundColor(Color::Srgba(Srgba {
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red: 0.0,
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green: 0.0,
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blue: 0.0,
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alpha: 0.0,
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})),
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BorderColor::all(RED),
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BorderRadius::px(
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border_size(border.left, border.top),
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border_size(border.right, border.top),
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border_size(border.right, border.bottom),
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border_size(border.left, border.bottom),
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),
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// Outline {
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// width: Val::Px(6.),
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// offset: Val::Px(6.),
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// color: Color::WHITE,
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// },
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));
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});
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let material_handle = materials.add(StandardMaterial {
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// base_color: Color::srgba(1.0, 1.0, 1.0, 0.0),
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base_color_texture: Some(image_handle),
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unlit: true,
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alpha_mode: AlphaMode::Blend,
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..default()
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});
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let aspect = 1.0;
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// create a new quad mesh. this is what we will apply the texture to
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let quad_width = 10.0;
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let quad_handle = meshes.add(Rectangle::new(quad_width, quad_width * aspect));
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return (quad_handle, material_handle);
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}
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fn setup_scene(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Camera {
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clear_color: ClearColorConfig::Custom(Color::from(BLACK)),
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..default()
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},
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Hdr,
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Tonemapping::Reinhard, // 2. Using a tonemapper that desaturates to white is recommended
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Transform::from_xyz(0.0, 10.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
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Bloom::NATURAL, // 3. Enable bloom for the camera
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));
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}
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fn star_material(
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star_class: &StarClass,
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materials: &mut ResMut<Assets<StandardMaterial>>,
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) -> Handle<StandardMaterial> {
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match star_class {
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StarClass::MType => materials.add(StandardMaterial {
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emissive: LinearRgba::rgb(1000.0, 710.0 / 2.0, 424.0 / 2.0), // 4. Put something bright in a dark environment to see the effect
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..default()
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}),
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StarClass::BType => materials.add(StandardMaterial {
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emissive: LinearRgba::rgb(635.0 / 2.0, 753.0 / 2.0, 1000.0), // 4. Put something bright in a dark environment to see the effect
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..default()
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}),
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StarClass::GType => materials.add(StandardMaterial {
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emissive: LinearRgba::rgb(1000.0 / 2.0, 929.0 / 2.0, 890.0), // 4. Put something bright in a dark environment to see the effect
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..default()
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}),
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}
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}
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fn spawn_star(
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mut commands: &mut Commands,
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star_info: &StarInfo,
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mut meshes: &mut ResMut<Assets<Mesh>>,
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mut materials: &mut ResMut<Assets<StandardMaterial>>,
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asset_server: &Res<AssetServer>,
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mut images: &mut ResMut<Assets<Image>>,
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) {
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let mesh = meshes.add(Sphere::new(star_info.diameter).mesh().ico(5).unwrap());
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let material = star_material(&star_info.class, &mut materials);
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let (quad_handle, material_handle) = create_star_system_annotation(
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&mut commands,
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&asset_server,
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&mut images,
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&mut meshes,
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&mut materials,
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&star_info,
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);
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commands
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.spawn((
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star_info.id.clone(),
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Mesh3d(mesh.clone()),
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MeshMaterial3d(material.clone()),
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star_info.transform,
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Wireframe,
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))
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.with_children(|parent| {
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parent.spawn((
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Mesh3d(quad_handle),
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MeshMaterial3d(material_handle.clone()),
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Transform::from_xyz(0.0, 0.0, 0.0)
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.with_scale(Vec3::splat(0.18))
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// .with_scale(Vec3::splat(scale))
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.with_rotation(Quat::from_euler(EulerRot::XYZ, -PI / 2.0, 0.0, PI / 2.0)),
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// Wireframe,
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));
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});
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}
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fn start_socket(mut commands: Commands) {
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let socket = MatchboxSocket::new_reliable("ws://localhost:3536/hello");
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info!("Created socket");
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commands.insert_resource(socket);
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}
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fn update_stars(
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mut commands: Commands,
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network_stars: Query<(Entity, &StarInfo)>,
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spawned_stars: Query<(Entity, &EntityID)>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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asset_server: Res<AssetServer>,
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mut images: ResMut<Assets<Image>>,
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) {
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for (id, network_star) in network_stars {
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if let Some((entity, _)) = spawned_stars
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.iter()
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.filter(|(_, spawned_id)| **spawned_id == network_star.id)
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.last()
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{
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// let entity_command = commands.get_entity(entity).unwrap();
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} else {
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spawn_star(
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&mut commands,
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network_star,
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&mut meshes,
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&mut materials,
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&asset_server,
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&mut images,
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);
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}
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//
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}
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}
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fn receive_messages(mut socket: ResMut<MatchboxSocket>, mut commands: Commands) {
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for (peer, state) in socket.update_peers() {
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info!("{peer}: {state:?}");
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}
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for (_id, message) in socket.channel_mut(CHANNEL_ID).receive() {
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match NetworkObject::deserialize(&mut Deserializer::new(&*message)) {
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Ok(message) => {
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info!("Received message: {message:?}");
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match message {
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NetworkObject::Star(star_info) => {
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commands.spawn(star_info);
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}
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}
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}
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Err(e) => error!("Failed to convert message to string: {e}"),
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}
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}
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}
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@ -1,9 +1,9 @@
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use crate::starchart::star::StarInfo;
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use bevy::ecs::component::Component;
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Component, PartialEq, Clone)]
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pub struct EntityID(pub u32);
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#[derive(Serialize, Deserialize, Debug, Component)]
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pub enum ObjectUpdate {
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pub enum NetworkObject {
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Star(StarInfo),
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}
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@ -1,3 +1,3 @@
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pub mod generic;
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pub mod starchart;
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pub const SCALEAU: f32 = 1.0;
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pub const SCALEAU: f32 = 1000000.0;
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@ -6,13 +6,13 @@ use serde::{Deserialize, Serialize};
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fn solar_radius_to_ly_scaled(r: f32) -> f32 {
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r * SOLARRADIUSTOLY * SCALEAU
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub enum StarClass {
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MType,
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BType,
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GType,
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}
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#[derive(Serialize, Deserialize, Debug, Component)]
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#[derive(Serialize, Deserialize, Debug, Component, Clone)]
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pub struct StarInfo {
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pub id: EntityID,
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pub name: String,
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@ -6,7 +6,7 @@ use bevy::{
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};
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use bevy_matchbox::{matchbox_signaling::SignalingServer, prelude::*};
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use orthros_network::{
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generic::EntityID,
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generic::{EntityID, NetworkObject},
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starchart::star::{STARS, StarClass, StarInfo, star_diameter_range},
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};
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use rand::{
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@ -14,15 +14,16 @@ use rand::{
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distr::{Distribution, Uniform},
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rng,
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};
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use rmp_serde::{Deserializer, Serializer};
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use serde::{Deserialize, Serialize};
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use std::{
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collections::HashSet,
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net::{Ipv4Addr, SocketAddrV4},
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time::Duration,
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};
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const CHANNEL_ID: usize = 0;
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#[derive(Component)]
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struct NetworkObject;
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#[derive(Component)]
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struct Changed;
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fn main() {
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App::new()
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@ -44,10 +45,7 @@ fn main() {
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)
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.add_systems(
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Update,
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(
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receive_messages,
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send_message.run_if(on_timer(Duration::from_secs(5))),
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),
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(send_message.run_if(on_timer(Duration::from_secs(5))),),
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)
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.run();
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}
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@ -74,10 +72,10 @@ fn start_signaling_server(mut commands: Commands) {
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fn setup_scene(mut commands: Commands, mut socket: ResMut<MatchboxSocket>) {
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let mut spawned_ids: HashSet<u32> = HashSet::new();
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for _ in 0..4 {
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let x = Uniform::try_from(-2000..2000).unwrap().sample(&mut rng());
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let z = Uniform::try_from(-8000..8000).unwrap().sample(&mut rng());
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let star_class: StarClass = match rng().random_range(0..2) {
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for _ in 0..10 {
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let x = Uniform::try_from(-200..200).unwrap().sample(&mut rng());
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let z = Uniform::try_from(-800..800).unwrap().sample(&mut rng());
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let star_class: StarClass = match rng().random_range(0..3) {
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0 => StarClass::MType,
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1 => StarClass::BType,
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2 => StarClass::GType,
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@ -97,7 +95,7 @@ fn setup_scene(mut commands: Commands, mut socket: ResMut<MatchboxSocket>) {
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transform: Transform::from_xyz(x as f32 / 100.0, z as f32 / 20000.0, z as f32 / 100.0),
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};
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commands.spawn((StarInfoComp(star_info), NetworkObject, Changed));
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commands.spawn((NetworkObject::Star(star_info), Changed));
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let peers: Vec<_> = socket.connected_peers().collect();
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for peer in peers {
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@ -109,34 +107,27 @@ fn setup_scene(mut commands: Commands, mut socket: ResMut<MatchboxSocket>) {
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}
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}
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}
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fn on_client_connect(mut socket: ResMut<MatchboxSocket>, Query<&StarInfo>)
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fn start_socket(mut commands: Commands) {
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let socket = MatchboxSocket::new_reliable("ws://localhost:3536/hello");
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info!("Created socket");
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commands.insert_resource(socket);
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}
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fn send_message(mut socket: ResMut<MatchboxSocket>) {
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let peers: Vec<_> = socket.connected_peers().collect();
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for peer in peers {
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let message = "Hello";
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info!("Sending message: {message:?} to {peer}");
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socket
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.channel_mut(CHANNEL_ID)
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.send(message.as_bytes().into(), peer);
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}
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}
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fn receive_messages(mut socket: ResMut<MatchboxSocket>) {
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fn send_message(mut socket: ResMut<MatchboxSocket>, network_objects: Query<&NetworkObject>) {
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for (peer, state) in socket.update_peers() {
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info!("{peer}: {state:?}");
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}
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for (_id, message) in socket.channel_mut(CHANNEL_ID).receive() {
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match std::str::from_utf8(&message) {
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Ok(message) => info!("Received message: {message:?}"),
|
||||
Err(e) => error!("Failed to convert message to string: {e}"),
|
||||
let peers: Vec<_> = socket.connected_peers().collect();
|
||||
|
||||
for peer in peers {
|
||||
for network_object in network_objects.iter() {
|
||||
let mut ser_buf: Vec<u8> = Vec::new();
|
||||
network_object.serialize(&mut Serializer::new(&mut ser_buf));
|
||||
info!("Sending message: {ser_buf:?} to {peer}");
|
||||
socket
|
||||
.channel_mut(CHANNEL_ID)
|
||||
.send(ser_buf.as_slice().into(), peer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue